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	<title>Biosphere Guardians 2050 - User contributions [en]</title>
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	<updated>2026-04-18T11:55:25Z</updated>
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		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=184</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=184"/>
		<updated>2023-07-05T20:58:07Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating Your World ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration, Equally real-life examples may help, and you can always check out our [[Example Biosphere]] page to find some ideas. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some new thoughts.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental worldbuilding questions, then check out our [[Guided Creation]] page!&lt;br /&gt;
&lt;br /&gt;
== Worldbuilding questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
* How much does the rewilded area differ from land outside the Biosphere?&lt;br /&gt;
** If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating? What particular element makes it a pioneer for fixing the impact of climate change?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? &lt;br /&gt;
** Is the rewilded area surveilled? If so, by what methods? &lt;br /&gt;
** What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? &lt;br /&gt;
** What would happen if there was an emergency?&lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology or magic, and something goes wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? &lt;br /&gt;
** How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
** How are Biosphere Guardians viewed e.g. are they seen as vigilantes, criminals, saviours, civil servants?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
* Do any real-life religions exist in your world?&lt;br /&gt;
** Do they have the same history in your world as they do in real life?&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)?&lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe?&lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on?&lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What is the climate like outside the Biosphere?&lt;br /&gt;
** How different is it to the climate today?&lt;br /&gt;
** To what extent is it able to support life of all kinds?&lt;br /&gt;
** How much damage has climate change done?&lt;br /&gt;
** Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? &lt;br /&gt;
** How much is it capable of? &lt;br /&gt;
** What are its limitations? Are you going to set any boundaries on the capabilities of technology in your world?&lt;br /&gt;
* How has technology progressed to that level? &lt;br /&gt;
** Are there any historical turning points that allowed it to accelerate advancement?&lt;br /&gt;
* Is there anything preventing technology from developing further e.g. limited resources, lack of knowledge etc.?&lt;br /&gt;
* Is there any particular type of technology that does more harm than good?&lt;br /&gt;
** Were the negative effects intended when it was designed? Why?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Generating_Your_Own_Ideas&amp;diff=183</id>
		<title>Generating Your Own Ideas</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Generating_Your_Own_Ideas&amp;diff=183"/>
		<updated>2023-07-05T20:50:39Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: Added some new basic worldbuilding tips but may have overcomplicated the format as a result&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Where to start==&lt;br /&gt;
If you want to create a Biosphere but aren&#039;t sure how to begin then you&#039;re in the right place! Here we&#039;ll give you some ideas of how to get started producing as many, or as few, worldbuilding areas as you want using a whatever approach suits you best.&lt;br /&gt;
&lt;br /&gt;
Generally, you may want to take either of two approaches:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;From an idea outwards&#039;&#039;&#039; - this is where you start with an idea, concept or tone and build your world around that.&lt;br /&gt;
# &#039;&#039;&#039;From the ground up&#039;&#039;&#039; - this is where you begin with the fundamental principles of any world, developing them until you have a deep and layered world. Not interested in a particular element of the world? Then ignore it - just pick and choose whatever excites you!&lt;br /&gt;
&lt;br /&gt;
Depending on if you have something in mind (1), or if you just want to try the process of making a world (2), choosing one of these techniques may help. The two pages below represent both approaches respectively. &lt;br /&gt;
&lt;br /&gt;
==== [[Basing Concepts on Genre]] ====&lt;br /&gt;
(1) Choosing the genre first can help you start figuring out the tone of the world and what ideas might fit your setting, so here we&#039;ll give a run-down of some of the genres you might want to choose from, and how they might shape the type of Biosphere you&#039;re creating. If you&#039;re looking for examples that may fit a particular genre, Sci-Fi for example, then search on that term to find some relevant suggestions.&lt;br /&gt;
&lt;br /&gt;
===== [[Worldbuilding Questions]] =====&lt;br /&gt;
(2) This is where we&#039;ll provide you with worldbuilding questions that cover many areas: from wider society to the environment to the details of the Biosphere itself, so you can develop as much or as little as you&#039;d like. You can create your own answers or pick/roll from some pre-written suggestions.&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=174</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=174"/>
		<updated>2023-06-30T19:49:55Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating Your World ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration, equally real-life examples may help, and you can always check out our [[Example Biosphere]] page to find some ideas. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental world-building questions, then check out our [[Guided Creation]] page!&lt;br /&gt;
&lt;br /&gt;
== Worldbuilding questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
* How much does the rewilded area differ from land outside the Biosphere?&lt;br /&gt;
** If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating? What particular element makes it a pioneer for fixing the impact of climate change?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? &lt;br /&gt;
** Is the rewilded area surveilled? If so, by what methods? &lt;br /&gt;
** What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? &lt;br /&gt;
** What would happen if there was an emergency?&lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology or magic, and something goes wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
* Do any real-life religions exist in your world?&lt;br /&gt;
** Do they have the same history in your world as they do in real life?&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)?&lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe?&lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on?&lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What is the climate like outside the Biosphere?&lt;br /&gt;
** How different is it to the climate today?&lt;br /&gt;
** To what extent is it able to support life of all kinds?&lt;br /&gt;
** How much damage has climate change done?&lt;br /&gt;
** Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? &lt;br /&gt;
** How much is it capable of? &lt;br /&gt;
** What are its limitations? Are you going to set any boundaries on the capabilities of technology in your world?&lt;br /&gt;
* How has technology progressed to that level? &lt;br /&gt;
** Are there any historical turning points that allowed it to accelerate advancement?&lt;br /&gt;
* Is there anything preventing technology from developing further e.g. limited resources, lack of knowledge etc.?&lt;br /&gt;
* Is there any particular type of technology that does more harm than good?&lt;br /&gt;
** Were the negative effects intended when it was designed? Why?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=173</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=173"/>
		<updated>2023-06-30T19:25:50Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating Your World ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration, equally real-life examples may help, and you can always check out our [[Example Biosphere]] page to find some ideas. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental world-building questions, then check out our [[Guided Creation]] page!&lt;br /&gt;
&lt;br /&gt;
== Worldbuilding questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
* How much does the rewilded area differ from land outside the Biosphere?&lt;br /&gt;
** If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating? What particular element makes it a pioneer for fixing the impact of climate change?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? &lt;br /&gt;
** Is the rewilded area surveilled? If so, by what methods? &lt;br /&gt;
** What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? &lt;br /&gt;
** What would happen if there was an emergency?&lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology or magic, and something goes wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
* Do any real-life religions exist in your world?&lt;br /&gt;
** Do they have the same history in your world as they do in real life?&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)?&lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe?&lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on?&lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What is the climate like outside the Biosphere?&lt;br /&gt;
** How different is it to the climate today?&lt;br /&gt;
** To what extent is it able to support life of all kinds?&lt;br /&gt;
** How much damage has climate change done?&lt;br /&gt;
** Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=171</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=171"/>
		<updated>2023-06-24T13:37:08Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating Your World ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration, equally real-life examples may help, and you can always check out our [[Example Biosphere]] page to find some ideas. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental world-building questions, then check out our [[Guided Creation]] page!&lt;br /&gt;
&lt;br /&gt;
== Worldbuilding questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? &lt;br /&gt;
** Is the rewilded area surveilled? If so, by what methods? &lt;br /&gt;
** What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? &lt;br /&gt;
** What would happen if there was an emergency?&lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology or magic, and something goes wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
==== Religion ====&lt;br /&gt;
* Do any real-life religions exist in your world?&lt;br /&gt;
** Do they have the same history in your world as they do in real life?&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)?&lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe?&lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on?&lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# What is the climate like outside the Biosphere? &lt;br /&gt;
#* How different is it to ours today?&lt;br /&gt;
#* To what extent is it able to support life of all kinds? &lt;br /&gt;
#* How much damage has climate change done? &lt;br /&gt;
#* Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
# How much does the rewilded area differ from land outside the Biosphere? &lt;br /&gt;
#* If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=170</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=170"/>
		<updated>2023-06-24T13:36:44Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating Your World ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration, equally real-life examples may help, and you can always check out our [[Example Biosphere]] page to find some ideas. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental world-building questions, then check out our [[Guided Creation]] page!&lt;br /&gt;
&lt;br /&gt;
== Worldbuilding questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? &lt;br /&gt;
** Is the rewilded area surveilled? If so, by what methods? &lt;br /&gt;
** What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? &lt;br /&gt;
** What would happen if there was an emergency?&lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology or magic, and something goes wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Religion&#039;&#039;&#039; ====&lt;br /&gt;
* Do any real-life religions exist in your world?&lt;br /&gt;
** Do they have the same history in your world as they do in real life?&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)?&lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe?&lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on?&lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# What is the climate like outside the Biosphere? &lt;br /&gt;
#* How different is it to ours today?&lt;br /&gt;
#* To what extent is it able to support life of all kinds? &lt;br /&gt;
#* How much damage has climate change done? &lt;br /&gt;
#* Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
# How much does the rewilded area differ from land outside the Biosphere? &lt;br /&gt;
#* If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=169</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=169"/>
		<updated>2023-06-24T13:36:09Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating Your World ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration, equally real-life examples may help, and you can always check out our [[Example Biosphere]] page to find some ideas. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental world-building questions, then check out our [[Guided Creation]] page!&lt;br /&gt;
&lt;br /&gt;
== Worldbuilding questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? &lt;br /&gt;
** Is the rewilded area surveilled? If so, by what methods? &lt;br /&gt;
** What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? &lt;br /&gt;
** What would happen if there was an emergency?&lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology or magic, and something goes wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Religion&#039;&#039;&#039; =====&lt;br /&gt;
* Do any real-life religions exist in your world?&lt;br /&gt;
** Do they have the same history in your world as they do in real life?&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)?&lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe?&lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on?&lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# What is the climate like outside the Biosphere? &lt;br /&gt;
#* How different is it to ours today?&lt;br /&gt;
#* To what extent is it able to support life of all kinds? &lt;br /&gt;
#* How much damage has climate change done? &lt;br /&gt;
#* Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
# How much does the rewilded area differ from land outside the Biosphere? &lt;br /&gt;
#* If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=168</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=168"/>
		<updated>2023-06-23T21:21:00Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating Your World ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration, equally real-life examples may help, and you can always check out our [[Example Biosphere]] page to find some ideas. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental world-building questions, then check out our [[Guided Creation]] page!&lt;br /&gt;
&lt;br /&gt;
== Worldbuilding questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? &lt;br /&gt;
** Is the rewilded area surveilled? If so, by what methods? &lt;br /&gt;
** What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? &lt;br /&gt;
** What would happen if there was an emergency?&lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology or magic, and something goes wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do any real-life religions exist in your world?&lt;br /&gt;
** Do they have the same history in your world as they do in real life?&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)?&lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe?&lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on?&lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# What is the climate like outside the Biosphere? &lt;br /&gt;
#* How different is it to ours today?&lt;br /&gt;
#* To what extent is it able to support life of all kinds? &lt;br /&gt;
#* How much damage has climate change done? &lt;br /&gt;
#* Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
# How much does the rewilded area differ from land outside the Biosphere? &lt;br /&gt;
#* If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=167</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=167"/>
		<updated>2023-06-23T21:16:30Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration, equally real-life examples work well as answers too. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental world-building questions, then check out our [[Guided Creation]] page!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? &lt;br /&gt;
** Is the rewilded area surveilled? If so, by what methods? &lt;br /&gt;
** What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? &lt;br /&gt;
** What would happen if there was an emergency?&lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology or magic, and something goes wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do any real-life religions exist in your world?&lt;br /&gt;
** Do they have the same history in your world as they do in real life?&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)?&lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe?&lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on?&lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# What is the climate like outside the Biosphere? &lt;br /&gt;
#* How different is it to ours today?&lt;br /&gt;
#* To what extent is it able to support life of all kinds? &lt;br /&gt;
#* How much damage has climate change done? &lt;br /&gt;
#* Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
# How much does the rewilded area differ from land outside the Biosphere? &lt;br /&gt;
#* If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=166</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=166"/>
		<updated>2023-06-23T21:05:46Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental world-building questions, then check out our [[Guided Creation]] page!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? Is the rewilded area surveilled? If so, by what methods? What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? What would happen if there was an emergency? &lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology and things go wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)? &lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe? &lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on? &lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# What is the climate like outside the Biosphere? &lt;br /&gt;
#* How different is it to ours today?&lt;br /&gt;
#* To what extent is it able to support life of all kinds? &lt;br /&gt;
#* How much damage has climate change done? &lt;br /&gt;
#* Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
# How much does the rewilded area differ from land outside the Biosphere? &lt;br /&gt;
#* If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=165</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=165"/>
		<updated>2023-06-23T21:04:29Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Where to start&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re looking at this long list of questions and aren&#039;t sure where to start, then deciding what you want to use the worldbuilding for may help:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re doing this for fun:&#039;&#039;&#039; then just flicking through the categories and seeing what topics interest you might be useful. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you want to create a campaign:&#039;&#039;&#039; then creating some foundational ideas, for both your Biosphere and wider society, may be a good place to start – that way you have a sense of setting, and give your players an understanding of what type of world they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re intending to create a Biosphere one-shot:&#039;&#039;&#039; then you may only want to flesh-out as much of the world as is relevant to the idea you have in mind. If you don&#039;t have a premise yet then, like the point above, creating some foundational ideas for your Biosphere and wider society may be a good place to start. Of course if you want to do more then go for it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively start by choosing a genre:&#039;&#039;&#039; as this can help you start to get a feel for the world you want to create if you&#039;re not sure which direction you want to go in. Check out our page on this [[Basing Concepts on Genre|here]]!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;What to do if you get stuck&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration. If you&#039;re still stuck, then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
If this list is too overwhelming, or you want some pre-written answers to the most fundamental world-building questions, then check out our [[guided creation]] page!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? Is the rewilded area surveilled? If so, by what methods? What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? What would happen if there was an emergency? &lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology and things go wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)? &lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe? &lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on? &lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# What is the climate like outside the Biosphere? &lt;br /&gt;
#* How different is it to ours today?&lt;br /&gt;
#* To what extent is it able to support life of all kinds? &lt;br /&gt;
#* How much damage has climate change done? &lt;br /&gt;
#* Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
# How much does the rewilded area differ from land outside the Biosphere? &lt;br /&gt;
#* If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=164</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=164"/>
		<updated>2023-06-23T19:57:11Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project, and the Biosphere itself, you may want to answer when creating your world. You don&#039;t have to answer all of them, many of them may not be relevant to the world or game you&#039;re trying to create, just pick any sections that interest you. With any luck the prompts will kickstart your imagination in no time!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re struggling to answer any of these questions then consulting some of your favourite tv shows, books, games, films etc might help you find some inspiration. If you&#039;re still stuck then chatting to someone and brainstorming together might spark some things you hadn&#039;t thought of before.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? Is the rewilded area surveilled? If so, by what methods? What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? What would happen if there was an emergency? &lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology and things go wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== What is general society like? ====&lt;br /&gt;
* How polarised is it?&lt;br /&gt;
* What are the major divisive issues?&lt;br /&gt;
* Are there any dystopian elements?&lt;br /&gt;
* What is the average person like?&lt;br /&gt;
** What are the typical aspirations for marriage, job, home life and work?&lt;br /&gt;
&lt;br /&gt;
==== What does politics look like in 2050? ====&lt;br /&gt;
* Have they changed much?&lt;br /&gt;
* Are there any new, or up-and-coming, political ideas or philosophies?&lt;br /&gt;
* Are there any trends in political ideologies across societies?&lt;br /&gt;
* Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
==== What does civilisation outside the Biosphere look like? ====&lt;br /&gt;
* How might your setting, genre, or world-specific problems impact, civilisation and how it operates?&lt;br /&gt;
* What kind of areas do people live in e.g. rural, urban etc.?&lt;br /&gt;
* How large is the population of an average community? How tight-knit are they?&lt;br /&gt;
* How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* Are there any class differences?&lt;br /&gt;
* How have the politics shaped the way society works?&lt;br /&gt;
* Are there any factions? What distinguishes one faction from another? Is there one particular issue that divides them all e.g. a religious difference?&lt;br /&gt;
&lt;br /&gt;
==== What does education look like in 2050? ====&lt;br /&gt;
* How long is compulsory education? At what age do most people leave school?&lt;br /&gt;
* What subjects are compulsory?&lt;br /&gt;
* What subjects are optional?&lt;br /&gt;
* Are there any new subjects?&lt;br /&gt;
* Are their any options for further study?&lt;br /&gt;
** If so, what are they?&lt;br /&gt;
** How exclusive are they? Is it rare for people to go to/aim for further education?&lt;br /&gt;
* How do most people view education?&lt;br /&gt;
&lt;br /&gt;
==== What does work look like in 2050? ====&lt;br /&gt;
&lt;br /&gt;
* How might work be different in 2050? &lt;br /&gt;
* What are the most common professions?&lt;br /&gt;
* What job, or sector, is considered the ideal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Are there any religions specific to your world? &lt;br /&gt;
** What fundamental ideas are at the centre of the religion? &lt;br /&gt;
*** Do they have any moral codes of conduct that determine how people should live?&lt;br /&gt;
*** What behaviours, ideas or concepts are they opposed to?&lt;br /&gt;
*** Do they have a sacred text?&lt;br /&gt;
*** Do they believe in any deities? &lt;br /&gt;
**** Is it monotheistic (one deity) or polytheistic (multiple deities)? &lt;br /&gt;
*** Do they have an alternative belief, e.g. some sort of force or non-humanlike entity guiding the universe? &lt;br /&gt;
** Are there multiple religions?&lt;br /&gt;
*** What ideas do they differ on? &lt;br /&gt;
*** Did any religions develop from pre-existing ones?&lt;br /&gt;
**** How did that happen?&lt;br /&gt;
**** When the new religion was created, what changed to separate it from it&#039;s origins, e.g. were there any principles that were rewritten?&lt;br /&gt;
*** What are the inter-religious relationships like? Are there any particular religions that get on well, or ones that are massively opposed?&lt;br /&gt;
**** Has there ever been any religious conflict? &lt;br /&gt;
***** What caused it?&lt;br /&gt;
***** What were they fighting over?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# What is the climate like outside the Biosphere? &lt;br /&gt;
#* How different is it to ours today?&lt;br /&gt;
#* To what extent is it able to support life of all kinds? &lt;br /&gt;
#* How much damage has climate change done? &lt;br /&gt;
#* Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
# How much does the rewilded area differ from land outside the Biosphere? &lt;br /&gt;
#* If it&#039;s quite similar, what makes the Biosphere Project significant in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? &lt;br /&gt;
** How much of it is sustainable/renewable energy? &lt;br /&gt;
* Does everywhere use the same type of power?&lt;br /&gt;
** Why or why not?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? &lt;br /&gt;
* What&#039;s the dominant scientific field? &lt;br /&gt;
* Have they discovered things we haven&#039;t? &lt;br /&gt;
** If so, how?&lt;br /&gt;
* What are the largest scientific debates in 2050?&lt;br /&gt;
** Are there any particularly controversial studies or conclusions?&lt;br /&gt;
*** Have any of them changed how things in society are done? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? &lt;br /&gt;
** How advanced are they? &lt;br /&gt;
** What types are there? &lt;br /&gt;
** How are they created? &lt;br /&gt;
** What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
# How different is medicine in 2050? &lt;br /&gt;
#* How much can it help with? &lt;br /&gt;
#* Can it cure things that we currently have no cure for?&lt;br /&gt;
#** How does it achieve this? Does it require futuristic technology or magic?&lt;br /&gt;
#* How much medicine is based on technology, magic and/or herbal methods?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? &lt;br /&gt;
* Have any species been bio-engineered? &lt;br /&gt;
** Were there any unintended side-effects/consequences?&lt;br /&gt;
*** If there were, was anything learnt as a result? Were any new precautions, rules or laws put in place to prevent it happening again?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Where does magic come from? &lt;br /&gt;
* How does it work? &lt;br /&gt;
* What are its advantages and limitations?&lt;br /&gt;
* Does everyone have magic? &lt;br /&gt;
* Do magic users have a limit to their magic?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the Biosphere ====&lt;br /&gt;
&lt;br /&gt;
* How does magic interact with the Biosphere? &lt;br /&gt;
** How normalised or accepted is it there?&lt;br /&gt;
** Is it used for any Biosphere tasks?&lt;br /&gt;
** Is it used for power?&lt;br /&gt;
&lt;br /&gt;
==== Magic in the wider world ====&lt;br /&gt;
&lt;br /&gt;
* How much is magic ingrained into wider society and the world in general? &lt;br /&gt;
** How normalised or accepted is it?&lt;br /&gt;
** What are the 3 most common views on magic?&lt;br /&gt;
** Is it used for anything in particular?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Races&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures? Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mythical figures and Deities&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=136</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=136"/>
		<updated>2023-06-14T17:58:56Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project and the Biosphere itself you may want answer when creating your world.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation? What did the rewilded area look like now/how does it compare to before?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
* How much do Biosphere authorities communicate with the world outside?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? What do they seek to do and why? What weaknesses in the Biosphere might they exploit?&lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? Is the rewilded area surveilled? If so, by what methods? What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? What would happen if there was an emergency? &lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology and things go wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
* What does rewilding look like for the Biosphere Project? To what extent do humans intervene and try to control the ecosystem e.g. reintroducing species (plant or otherwise), boosting population numbers, disease control etc.? What does looking after the land look like to Biosphere workers (what sort of tasks do they do)?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What is society like in the wider world? How polarised is it? What are the major divisive issues? Are there any dystopian elements?&lt;br /&gt;
* What does civilisation outside the Biosphere look like? How do they sustain themselves e.g. where do they get resources like food and water from?&lt;br /&gt;
* What does politics look like in 2050? Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What is the climate like outside the Biosphere? To what extent is it able to support life of all kinds? How different is it to ours today? How much damage has climate change done? Have there been any apocalyptic-level natural disasters?&lt;br /&gt;
* How much does the rewilded area differ from land outside the Biosphere? If it&#039;s quite similar, what makes the Biosphere project important in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
* How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Species&amp;lt;/u&amp;gt; ===&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=135</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=135"/>
		<updated>2023-06-14T17:49:57Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project and the Biosphere itself you may want answer when creating your world.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? &lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? Is the rewilded area surveilled? If so, by what methods? What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? What would happen if there was an emergency? &lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology and things go wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What is society like in the wider world? How polarised is it? What are the major divisive issues? Are there any dystopian elements?&lt;br /&gt;
* What does politics look like in 2050? Who or what are the most influential or powerful authorities?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What is the climate like outside the Biosphere? How different is it to ours today? How much damage has climate change done? Have there been any apocalyptic-level natural disasters? &lt;br /&gt;
* How much does the rewilded area differ from land outside the Biosphere? If it&#039;s quite similar, what makes the Biosphere project important in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
* How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Species&amp;lt;/u&amp;gt; ===&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=134</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=134"/>
		<updated>2023-06-14T17:47:31Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project and the Biosphere itself you may want answer when creating your world.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? How far away is the closest bit of civilisation?&lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? &lt;br /&gt;
* Have any experiments during the development of the Biosphere gone wrong? If so, how and what happened after (were any lessons learnt from that experience)?&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? Is the rewilded area surveilled? If so, by what methods? What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? What would happen if there was an emergency? &lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology and things go wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What is the climate like outside the Biosphere? How different is it to ours today? How much damage has climate change done? Have there been any apocalyptic-level natural disasters? &lt;br /&gt;
* How much does the rewilded area differ from land outside the Biosphere? If it&#039;s quite similar, what makes the Biosphere project important in the world you&#039;re creating?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
* How much do humans/society trust any AI or robots? What are the ethics/debates surrounding their existence (are they any different from the ones today)?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
* How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Species&amp;lt;/u&amp;gt; ===&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=133</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=133"/>
		<updated>2023-06-14T17:40:00Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project and the Biosphere itself you may want answer when creating your world.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What does your Biosphere look like? What are the advantages/limitations to its design? What type of power is used to power the Biosphere and why? &lt;br /&gt;
* Where is your Biosphere set? What surrounds it? &lt;br /&gt;
* Where do the people who work at the Biosphere live? What facilities/buildings/departments might they have? &lt;br /&gt;
* Is there any in-game vetting process for people wanting to join the Biosphere? Is there any criteria they have to meet? Do they have to apply to join? Has anyone ever been turned down? If yes, on what grounds?&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
* Does the climate outside pose a threat to the Biosphere (if yes, how do they protect it)? &lt;br /&gt;
* Are there any specific people, groups or organisations that may threaten the Biosphere? &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* How is it protected? Is the rewilded area surveilled? If so, by what methods? What are the limitations to any protection or surveillance it may have?&lt;br /&gt;
* Do they have any specific safety protocols? What would happen if there was an emergency? &lt;br /&gt;
* If your Biosphere’s protection and surveillance relies on technology and things go wrong, do they have manual protection or protocols as back-ups? If yes, what sort of things? If not, why?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* What events led to it being founded? Does it have a philosophy or principles it was founded on? How was it funded? &lt;br /&gt;
* Is it owned or founded by anyone? If you asked the, in-game, creators of the Biosphere project what it&#039;s purpose is, what would they say? Is it affiliated with any in-world organisations? Is it a politicised endeavour? &lt;br /&gt;
* What does it aim to do? If it had a 10 year goal, what would it be?&lt;br /&gt;
* What does the world outside think of the project? How do the views of people inside working for the Biosphere, differ to those looking in?&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
&lt;br /&gt;
* How advanced is the world&#039;s technology? How much is it capable of? What are its limitations? &lt;br /&gt;
* How has it technology progressed to that level? Is there anything preventing it from developing further?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
&lt;br /&gt;
* How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
&lt;br /&gt;
* Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
&lt;br /&gt;
* Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
&lt;br /&gt;
* How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
&lt;br /&gt;
* Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Species&amp;lt;/u&amp;gt; ===&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=132</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=132"/>
		<updated>2023-06-14T09:14:02Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating. By starting there you can explore classic tropes, and your favourite ideas from any TV series, movies, books etc., that you may want to use. With any luck, immersing yourself in a new genre, or picking one of your favourites, will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going through the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050, so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large-scale rewilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems; in fact, we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella. This means Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the Message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from, along with some ideas on how that genre may impact your world. Your world may fit one or several of these categories and this is not an exhaustive list, so if the genre you want to choose isn&#039;t here, you may just want to read some similar ones to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default, since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then it&#039;s much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions and world-shaping elements revolve around science and technology. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions, or check out [http://bg.8743x.de/index.php?title=Guided_Creation Guided Creation] for some possible answers.&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to create some of your own rules in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of the Fantasy genre most of the main genre-specific questions and world-shaping elements revolve around magic and myth. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Magic =====&lt;br /&gt;
Where does magic come from? How does it work? Does everyone have magic? Do magic users have a limit to their magic? &lt;br /&gt;
&lt;br /&gt;
How does magic interact with the Biosphere? Is it used for any Biosphere tasks?&lt;br /&gt;
&lt;br /&gt;
How much is magic ingrained into wider society and the world in general?&lt;br /&gt;
&lt;br /&gt;
===== Fantasy Creatures/Races =====&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures?  Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
===== Mythical figures and Deities =====&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them? &lt;br /&gt;
&lt;br /&gt;
===== Blending Sci-Fi and Fantasy =====&lt;br /&gt;
You may want to consider how the magic and technology interact. Are they opposites? Can they work with each other? Where does science end and magic begin? What does the world think of them respectively? How are they both used in society? &lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues (and possible solutions) that already exist. Alternatively, if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding, then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that Horror and Thriller are also genres that could fit in this category, and thus the same advice applies to them. For simplicity, they have been included solely under Fusion Genres above.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a post-apocalyptic world then that may change a lot about how the people there view the Biosphere, and may inform how it came about. For example, if your post-apocalyptic event was climate change causing massive droughts across the Earth, then the ground may be barren. This then prompts further questions like: How did they make the ground fertile enough to rewild? Why isn&#039;t the whole world already rewilded (why is it restricted to Biosphere locations only)? How do they protect rewilded areas from the heat and lack of rain that caused the droughts? How has the apocalyptic event impacted the rest of the world? How do people view the Biosphere as a result? And so on and so on. The point is that considering what event caused the apocalyptic scenario can completely change the world you create (for example, a world whose apocalypse was caused by war over the last non-sustainable resources would look very different in the aftermath), so by starting there you can ask yourself further resulting questions, and develop from there.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions], then you can check out the corresponding pages to help.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements, yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation, so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
In regards to how to get started, choosing the source of your dystopia may be a good place to begin. Is there a tyrannical government? A society under strict surveillance and control by an authority? Was there a post-apocalyptic war or natural disaster? Any dystopian idea you can think of, or a trope you&#039;ve seen before, could be a brilliant beginning for the world your creating. If you&#039;re struggling with ideas a quick Google search, or one of the examples mentioned previously, may help. &lt;br /&gt;
&lt;br /&gt;
From there it&#039;s all about asking questions to start fleshing out your world. For example, if you have a tyrannical government - what are their aims? What methods of tyranny do they use? How did they get to power? How do the public view them? Those answers may then give you a base to build the Biosphere on, and by asking &#039;how does the Biosphere slot into my world?&#039;, you may start to see how the two fit together. Often, figuring out how the Biosphere&#039;s objective may clash or correspond with the society you&#039;ve created, may help you figure out how it&#039;s viewed, and whether it&#039;s a rebellion under threat, a government sanctioned project, a public-owned initiative, or something else entirely.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re still stuck then you can check out more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions] to help. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=131</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=131"/>
		<updated>2023-06-14T08:57:01Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating. By starting there you can explore classic tropes, and your favourite ideas from any TV series, movies, books etc., that you may want to use. With any luck, immersing yourself in a new genre, or picking one of your favourites, will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going through the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050, so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large-scale rewilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems; in fact, we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella. This means Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the Message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from, along with some ideas on how that genre may impact your world. Your world may fit one or several of these categories and this is not an exhaustive list, so if the genre you want to choose isn&#039;t here, you may just want to read some similar ones to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default, since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then it&#039;s much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions and world-shaping elements revolve around science and technology. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions, or check out [http://bg.8743x.de/index.php?title=Guided_Creation Guided Creation] for some possible answers.&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to create some of your own rules in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of the Fantasy genre most of the main genre-specific questions and world-shaping elements revolve around magic and myth. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Magic =====&lt;br /&gt;
Where does magic come from? How does it work? Does everyone have magic? Do magic users have a limit to their magic? &lt;br /&gt;
&lt;br /&gt;
How does magic interact with the Biosphere? Is it used for any Biosphere tasks?&lt;br /&gt;
&lt;br /&gt;
How much is magic ingrained into wider society and the world in general?&lt;br /&gt;
&lt;br /&gt;
===== Fantasy Creatures/Races =====&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures?  Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
===== Mythical figures and Deities =====&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them? &lt;br /&gt;
&lt;br /&gt;
===== Blending Sci-Fi and Fantasy =====&lt;br /&gt;
You may want to consider how the magic and technology interact. Are they opposites? Can they work with each other? Where does science end and magic begin? What does the world think of them respectively? How are they both used in society? &lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues (and possible solutions) that already exist. Alternatively, if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding, then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that Horror and Thriller are also genres that could fit in this category, and thus the same advice applies to them. For simplicity, they have been included solely under Fusion Genres above.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a post-apocalyptic world then that may change a lot about how the people there view the Biosphere, and may inform how it came about. For example, if your post-apocalyptic event was climate change causing massive droughts across the Earth, then the ground may be barren. This then prompts further questions like: How did they make the ground fertile enough to rewild? Why isn&#039;t the whole world already rewilded (why is it restricted to Biosphere locations only)? How do they protect rewilded areas from the heat and lack of rain that caused the droughts? How has the apocalyptic event impacted the rest of the world? How do people view the Biosphere as a result? And so on and so on. The point is that considering what event caused the apocalyptic scenario can completely change the world you create (for example, a world whose apocalypse was caused by war over the last non-sustainable resources would look very different in the aftermath), so by starting there you can ask yourself further resulting questions, and develop from there.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions], then you can check out the corresponding pages to help.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements, yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation, so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
In regards to how to get started, choosing the source of your dystopia may be a good place to begin. Is there a tyrannical government? A society under strict surveillance and control by an authority? Was there a post-apocalyptic war or natural disaster? Any dystopian idea you can think of, or a trope you&#039;ve seen before, could be a brilliant beginning for the world your creating. If you&#039;re struggling with ideas a quick Google search, or one of the examples mentioned previously, may help. &lt;br /&gt;
&lt;br /&gt;
From there it&#039;s all about asking questions to start fleshing out your world. For example, if you have a tyrannical government - what are their aims? What methods of tyranny do they use? How did they get to power? How do the public view them? Those answers may then give you a base to build the Biosphere on, and by asking &#039;how does the Biosphere slot into my world?&#039;, you may start to see how the two fit together. Often, figuring out how the Biosphere&#039;s objective may clash or correspond with the society you&#039;ve created, may help you figure out how it&#039;s viewed, and whether it&#039;s a rebellion under threat, a government sanctioned project, a public-owned initiative, or something else entirely.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re still stuck then you can check out more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions] to help. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=130</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=130"/>
		<updated>2023-06-14T08:49:22Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating. By starting there you can explore classic tropes, and your favourite ideas from any TV series, movies, books etc., that you may want to use. With any luck, immersing yourself in a new genre, or picking one of your favourites, will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going through the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050, so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large-scale rewilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems; in fact, we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella. This means Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the Message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from, along with some ideas on how that genre may impact your world. Your world may fit one or several of these categories and this is not an exhaustive list, so if the genre you want to choose isn&#039;t here, you may just want to read some similar ones to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default, since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then it&#039;s much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions and world-shaping elements revolve around science and technology. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions, or check out [http://bg.8743x.de/index.php?title=Guided_Creation Guided Creation] for some possible answers.&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to create some of your own rules in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of the Fantasy genre most of the main genre-specific questions and world-shaping elements revolve around magic and myth. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Magic =====&lt;br /&gt;
Where does magic come from? How does it work? Does everyone have magic? Do magic users have a limit to their magic? &lt;br /&gt;
&lt;br /&gt;
How does magic interact with the Biosphere? Is it used for any Biosphere tasks?&lt;br /&gt;
&lt;br /&gt;
How much is magic ingrained into wider society and the world in general?&lt;br /&gt;
&lt;br /&gt;
===== Fantasy Creatures/Races =====&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures?  Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
===== Mythical figures and Deities =====&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them? &lt;br /&gt;
&lt;br /&gt;
===== Blending Sci-Fi and Fantasy =====&lt;br /&gt;
You may want to consider how the magic and technology interact. Are they opposites? Can they work with each other? Where does science end and magic begin? What does the world think of them respectively? How are they both used in society? &lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues (and possible solutions) that already exist. Alternatively, if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding, then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that Horror and Thriller are also genres that could fit in this category, and thus the same advice applies to them. For simplicity, they have been included solely under Fusion Genres above.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a post-apocalyptic world then that may change a lot about how the people there view the Biosphere and may inform how it came about. For example, if your post-apocalyptic event was climate change causing massive droughts across the Earth, then the ground may be barren. This then prompts further questions like: How did make the ground fertile enough to rewild? Why isn&#039;t the whole world already rewilded (why is it restricted to Biosphere locations only)? How do they protect rewilded areas from the heat and lack of rain that caused the droughts? How has this the post-apocalyptic event impacted the rest of the world? How do people view the Biosphere as a result? And so on and so on. The point is that considering what event caused the apocalyptic scenario can completely change the world you create (for example, a world whose apocalypse was caused by war over the last non-sustainable resources would look very different in the aftermath) so by starting there you can then start to ask yourself further resulting questions, and develop it from there.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions], then you can check out the corresponding pages to help.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
In regards to how to get started, choosing the source of your dystopia may be a good place to begin. Is there a tyrannical government? A society under strict surveillance and control by an authority? Was there a post-apocalyptic war or natural disaster? Any dystopian idea you can think of, or a trope you&#039;ve seen before, could be a brilliant beginning for the world your creating and if you&#039;re struggling with ideas a quick Google search, or one of the examples mentioned previously, may help. &lt;br /&gt;
&lt;br /&gt;
From there it&#039;s all about asking questions to start fleshing out your world. For example, if you have a tyrannical government what are their aims? What methods of tyranny do they use? How did they get to power? How do the public view them? The answers may then give you a base to build the Biosphere, and by asking &#039;how does the Biosphere slot into my world?&#039;, you may start to see how the two fit together. Often figuring out how the Biosphere&#039;s objective may clash or correspond with the society you&#039;ve created, may help you figure out how it&#039;s viewed and whether it&#039;s a rebellion under threat, a government sanctioned project, a public-owned initiative, or something else entirely.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re still stuck then you can check out more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions] to help. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=129</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=129"/>
		<updated>2023-06-14T08:48:06Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating. By starting there you can explore classic tropes, and your favourite ideas from any TV series, movies, books etc., that you may want to use. With any luck, immersing yourself in a new genre, or picking one of your favourites, will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going through the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050, so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large-scale rewilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems; in fact, we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella. This means Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the Message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from, along with some ideas on how that genre may impact your world. Your world may fit one or several of these categories and this is not an exhaustive list, so if the genre you want to choose isn&#039;t here, you may just want to read some similar ones to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default, since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then it&#039;s much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions and world-shaping elements revolve around science and technology. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions, or check out [http://bg.8743x.de/index.php?title=Guided_Creation Guided Creation] for some possible answers.&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to create some of your own rules in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of the Fantasy genre most of the main genre-specific questions and world-shaping elements revolve around magic and myth. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Magic =====&lt;br /&gt;
Where does magic come from? How does it work? Does everyone have magic? Do magic users have a limit to their magic? &lt;br /&gt;
&lt;br /&gt;
How does magic interact with the Biosphere? Is it used for any Biosphere tasks?&lt;br /&gt;
&lt;br /&gt;
How much is magic ingrained into wider society and the world in general?&lt;br /&gt;
&lt;br /&gt;
===== Fantasy Creatures/Races =====&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures?  Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
===== Mythical figures and Deities =====&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them? &lt;br /&gt;
&lt;br /&gt;
===== Blending Sci-Fi and Fantasy =====&lt;br /&gt;
You may want to consider how the magic and technology interact. Are they opposites? Can they work with each other? Where does science end and magic begin? What does the world think of them respectively? How are they both used in society? &lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues and possible solutions that already exist. Alternatively if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that Horror and Thriller are also genres that could fit in this category, and thus the same advice applies to them. For simplicity, they have been included solely under Fusion Genres above.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a post-apocalyptic world then that may change a lot about how the people there view the Biosphere and may inform how it came about. For example, if your post-apocalyptic event was climate change causing massive droughts across the Earth, then the ground may be barren. This then prompts further questions like: How did make the ground fertile enough to rewild? Why isn&#039;t the whole world already rewilded (why is it restricted to Biosphere locations only)? How do they protect rewilded areas from the heat and lack of rain that caused the droughts? How has this the post-apocalyptic event impacted the rest of the world? How do people view the Biosphere as a result? And so on and so on. The point is that considering what event caused the apocalyptic scenario can completely change the world you create (for example, a world whose apocalypse was caused by war over the last non-sustainable resources would look very different in the aftermath) so by starting there you can then start to ask yourself further resulting questions, and develop it from there.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions], then you can check out the corresponding pages to help.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
In regards to how to get started, choosing the source of your dystopia may be a good place to begin. Is there a tyrannical government? A society under strict surveillance and control by an authority? Was there a post-apocalyptic war or natural disaster? Any dystopian idea you can think of, or a trope you&#039;ve seen before, could be a brilliant beginning for the world your creating and if you&#039;re struggling with ideas a quick Google search, or one of the examples mentioned previously, may help. &lt;br /&gt;
&lt;br /&gt;
From there it&#039;s all about asking questions to start fleshing out your world. For example, if you have a tyrannical government what are their aims? What methods of tyranny do they use? How did they get to power? How do the public view them? The answers may then give you a base to build the Biosphere, and by asking &#039;how does the Biosphere slot into my world?&#039;, you may start to see how the two fit together. Often figuring out how the Biosphere&#039;s objective may clash or correspond with the society you&#039;ve created, may help you figure out how it&#039;s viewed and whether it&#039;s a rebellion under threat, a government sanctioned project, a public-owned initiative, or something else entirely.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re still stuck then you can check out more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions] to help. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=128</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=128"/>
		<updated>2023-06-14T08:47:23Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating. By starting there you can explore classic tropes, and your favourite ideas from any TV series, movies, books etc., that you may want to use. With any luck, immersing yourself in a new genre, or picking one of your favourites, will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going through the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050, so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large-scale rewilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems; in fact, we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella. This means Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the Message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from, along with some ideas on how that genre may impact your world. Your world may fit one or several of these categories and this is not an exhaustive list, so if the genre you want to choose isn&#039;t here, you may just want to read some similar ones to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default, since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then it&#039;s much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions and world-shaping elements revolve around science and technology. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions, or check out [http://bg.8743x.de/index.php?title=Guided_Creation Guided Creation] for some possible answers.&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of the Fantasy genre most of the main genre-specific questions and world-shaping elements revolve around magic and myth. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Magic =====&lt;br /&gt;
Where does magic come from? How does it work? Does everyone have magic? Do magic users have a limit to their magic? &lt;br /&gt;
&lt;br /&gt;
How does magic interact with the Biosphere? Is it used for any Biosphere tasks?&lt;br /&gt;
&lt;br /&gt;
How much is magic ingrained into wider society and the world in general?&lt;br /&gt;
&lt;br /&gt;
===== Fantasy Creatures/Races =====&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? What are their distinctive features or traits? How do they interact with each other? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures?  Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
===== Mythical figures and Deities =====&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them? &lt;br /&gt;
&lt;br /&gt;
===== Blending Sci-Fi and Fantasy =====&lt;br /&gt;
You may want to consider how the magic and technology interact. Are they opposites? Can they work with each other? Where does science end and magic begin? What does the world think of them respectively? How are they both used in society? &lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues and possible solutions that already exist. Alternatively if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that Horror and Thriller are also genres that could fit in this category, and thus the same advice applies to them. For simplicity, they have been included solely under Fusion Genres above.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a post-apocalyptic world then that may change a lot about how the people there view the Biosphere and may inform how it came about. For example, if your post-apocalyptic event was climate change causing massive droughts across the Earth, then the ground may be barren. This then prompts further questions like: How did make the ground fertile enough to rewild? Why isn&#039;t the whole world already rewilded (why is it restricted to Biosphere locations only)? How do they protect rewilded areas from the heat and lack of rain that caused the droughts? How has this the post-apocalyptic event impacted the rest of the world? How do people view the Biosphere as a result? And so on and so on. The point is that considering what event caused the apocalyptic scenario can completely change the world you create (for example, a world whose apocalypse was caused by war over the last non-sustainable resources would look very different in the aftermath) so by starting there you can then start to ask yourself further resulting questions, and develop it from there.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions], then you can check out the corresponding pages to help.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
In regards to how to get started, choosing the source of your dystopia may be a good place to begin. Is there a tyrannical government? A society under strict surveillance and control by an authority? Was there a post-apocalyptic war or natural disaster? Any dystopian idea you can think of, or a trope you&#039;ve seen before, could be a brilliant beginning for the world your creating and if you&#039;re struggling with ideas a quick Google search, or one of the examples mentioned previously, may help. &lt;br /&gt;
&lt;br /&gt;
From there it&#039;s all about asking questions to start fleshing out your world. For example, if you have a tyrannical government what are their aims? What methods of tyranny do they use? How did they get to power? How do the public view them? The answers may then give you a base to build the Biosphere, and by asking &#039;how does the Biosphere slot into my world?&#039;, you may start to see how the two fit together. Often figuring out how the Biosphere&#039;s objective may clash or correspond with the society you&#039;ve created, may help you figure out how it&#039;s viewed and whether it&#039;s a rebellion under threat, a government sanctioned project, a public-owned initiative, or something else entirely.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re still stuck then you can check out more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions] to help. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=127</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=127"/>
		<updated>2023-06-14T08:33:42Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions and world-shaping elements revolve around science and technology. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of the Fantasy genre most of the main genre-specific questions and world-shaping elements revolve around magic and myth. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Magic =====&lt;br /&gt;
Where does magic come from? How does it work? Do magic users have a limit to their magic? &lt;br /&gt;
&lt;br /&gt;
How does magic interact with the Biosphere? Is magic used for any Biosphere tasks?&lt;br /&gt;
&lt;br /&gt;
How much is magic ingrained into society and the world?&lt;br /&gt;
&lt;br /&gt;
===== Fantasy Creatures/Races =====&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? How do they interact? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures?  Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
===== Mythical figures and Deities =====&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them? &lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues and possible solutions that already exist. Alternatively if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that Horror and Thriller are also genres that could fit in this category, and thus the same advice applies to them. For simplicity, they have been included solely under Fusion Genres above.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a post-apocalyptic world then that may change a lot about how the people there view the Biosphere and may inform how it came about. For example, if your post-apocalyptic event was climate change causing massive droughts across the Earth, then the ground may be barren. This then prompts further questions like: How did make the ground fertile enough to rewild? Why isn&#039;t the whole world already rewilded (why is it restricted to Biosphere locations only)? How do they protect rewilded areas from the heat and lack of rain that caused the droughts? How has this the post-apocalyptic event impacted the rest of the world? How do people view the Biosphere as a result? And so on and so on. The point is that considering what event caused the apocalyptic scenario can completely change the world you create (for example, a world whose apocalypse was caused by war over the last non-sustainable resources would look very different in the aftermath) so by starting there you can then start to ask yourself further resulting questions, and develop it from there.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions], then you can check out the corresponding pages to help.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
In regards to how to get started, choosing the source of your dystopia may be a good place to begin. Is there a tyrannical government? A society under strict surveillance and control by an authority? Was there a post-apocalyptic war or natural disaster? Any dystopian idea you can think of, or a trope you&#039;ve seen before, could be a brilliant beginning for the world your creating and if you&#039;re struggling with ideas a quick Google search, or one of the examples mentioned previously, may help. &lt;br /&gt;
&lt;br /&gt;
From there it&#039;s all about asking questions to start fleshing out your world. For example, if you have a tyrannical government what are their aims? What methods of tyranny do they use? How did they get to power? How do the public view them? The answers may then give you a base to build the Biosphere, and by asking &#039;how does the Biosphere slot into my world?&#039;, you may start to see how the two fit together. Often figuring out how the Biosphere&#039;s objective may clash or correspond with the society you&#039;ve created, may help you figure out how it&#039;s viewed and whether it&#039;s a rebellion under threat, a government sanctioned project, a public-owned initiative, or something else entirely.  &lt;br /&gt;
&lt;br /&gt;
If you&#039;re still stuck then you can check out more [http://bg.8743x.de/index.php?title=Example_Biosphere examples], [http://bg.8743x.de/index.php?title=Guided_Creation pre-created answers] or [http://bg.8743x.de/index.php?title=Worldbuilding_Questions further worldbuilding questions] to help. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=126</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=126"/>
		<updated>2023-06-14T08:23:53Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions and world-shaping elements revolve around science and technology. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of the Fantasy genre most of the main genre-specific questions and world-shaping elements revolve around magic and myth. The questions below are just to get you started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Magic =====&lt;br /&gt;
Where does magic come from? How does it work? Do magic users have a limit to their magic? &lt;br /&gt;
&lt;br /&gt;
How does magic interact with the Biosphere? Is magic used for any Biosphere tasks?&lt;br /&gt;
&lt;br /&gt;
How much is magic ingrained into society and the world?&lt;br /&gt;
&lt;br /&gt;
===== Fantasy Creatures/Races =====&lt;br /&gt;
Are there any fantasy races? Are they pre-existing or ones of your own devising? How do they interact? What are their cultural differences? Are there any that don&#039;t get on with each other?&lt;br /&gt;
&lt;br /&gt;
What about fantasy creatures?  Are they pre-existing or ones of your own devising? How intelligent or sentient are they? How normal/accepted are they to most people in your world?&lt;br /&gt;
&lt;br /&gt;
===== Mythical figures and Deities =====&lt;br /&gt;
Are there any mythical figures or deities? How have they impacted the world? How do the people of your world think of them? Are there any religions or cults dedicated to them? &lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues and possible solutions that already exist. Alternatively if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that Horror and Thriller are also genres that could fit in this category, and thus the same advice applies to them. For simplicity, they have been included solely under Fusion Genres above.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a post-apocalyptic world then that may change a lot about how the people there view the Biosphere and may inform how it came about. For example, if your post-apocalyptic event was climate change causing massive droughts across the Earth, then the ground may be barren. This then prompts further questions like: How did make the ground fertile enough to rewild? Why isn&#039;t the whole world already rewilded (why is it restricted to Biosphere locations only)? How do they protect rewilded areas from the heat and lack of rain that caused the droughts? How has this the post-apocalyptic event impacted the rest of the world? How do people view the Biosphere as a result? And so on and so on. The point is that considering what event caused the apocalyptic scenario can completely change the world you create (for example, a world whose apocalypse was caused by war over the last non-sustainable resources would look very different in the aftermath) so by starting there you can then start to ask yourself further resulting questions, and develop it from there.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for more [[examples]], [[pre-created answers]] or [[further worldbuilding questions]] then you can check out the corresponding pages to help.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
In regards to how to get started, choosing the source of your dystopia may be a good place to begin. Is there a tyrannical government? A society under strict surveillance and control by an authority? Was there a post-apocalyptic war or natural disaster? Any dystopian idea you can think of, or a trope you&#039;ve seen before, could be a brilliant beginning for the world your creating and if you&#039;re struggling with ideas a quick Google search, or one of the examples mentioned previously, may help. &lt;br /&gt;
&lt;br /&gt;
From there it&#039;s all about asking questions to start fleshing out your world. For example, if you have a tyrannical government what are their aims? What methods of tyranny do they use? How did they get to power? How do the public view them? The answers may then give you a base to build the Biosphere, by asking &#039;how does the Biosphere slot into my world?&#039; you may start to see how the two fit together. If not &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=125</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=125"/>
		<updated>2023-06-14T07:35:47Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions revolve around science and technology. These are just to get started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues and possible solutions that already exist. Alternatively if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that Horror and Thriller are also genres that could fit in this category, and thus the same advice applies to them. For simplicity, they have been included solely under Fusion Genres above.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=123</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=123"/>
		<updated>2023-06-09T20:21:11Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project and the Biosphere itself you may want answer when creating your world.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Threats ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Species&amp;lt;/u&amp;gt; ===&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=122</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=122"/>
		<updated>2023-06-09T20:19:13Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project and the Biosphere itself you may want answer when creating your world.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy Creatures/Species&amp;lt;/u&amp;gt; ===&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=121</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=121"/>
		<updated>2023-06-09T20:17:41Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project and the Biosphere itself you may want answer when creating your world.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
== Fantasy-specific Questions ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=120</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=120"/>
		<updated>2023-06-09T20:16:50Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Biosphere creation ==&lt;br /&gt;
Here are some questions about The Biosphere Project and the Biosphere itself you may want answer when creating your world.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Your Biosphere&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Biosphere Project&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== General Worldbuilding ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Society &amp;amp; Politics&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Environment&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Science &amp;amp; Technology&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
== Fantasy Genre - Specific Questions ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=119</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=119"/>
		<updated>2023-06-09T20:08:09Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions revolve around science and technology. These are just to get started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues and possible solutions that already exist. Alternatively if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=118</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=118"/>
		<updated>2023-06-09T20:06:33Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions revolve around science and technology. These are just to get started, and you can always check out the [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding page] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues and possible solutions that already exist. Alternatively if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=117</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=117"/>
		<updated>2023-06-09T20:04:57Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050?&lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=116</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=116"/>
		<updated>2023-06-09T20:02:28Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions revolve around science and technology. These are just to get started, and you can always check out the [[worldbuilding page]] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== Rewilding =====&lt;br /&gt;
How are they rewilding areas? Does it require special technology (what kind)?&lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues and possible solutions that already exist. Alternatively if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=115</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=115"/>
		<updated>2023-06-09T19:27:44Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is the sub-genre we&#039;d class as the default since it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Due to the nature of Sci-Fi, most of the main genre-specific questions revolve around science and technology. These are just to get started, and you can always check out the [[worldbuilding page]] for more general worldbuilding questions (and possible answers).&lt;br /&gt;
&lt;br /&gt;
===== Technology level =====&lt;br /&gt;
How advanced is the world&#039;s technology? How much is it capable of? What are its limitations?&lt;br /&gt;
&lt;br /&gt;
===== Power =====&lt;br /&gt;
How is power generated? How much of it is sustainable/renewable energy? Does everywhere use the same type of power (why or why not)?&lt;br /&gt;
&lt;br /&gt;
===== Science =====&lt;br /&gt;
Are there any new fields of study? What&#039;s the dominant scientific field? Have they discovered things we haven&#039;t (if so, how)? What are the largest scientific debates in 2050? &lt;br /&gt;
&lt;br /&gt;
===== AI/Robotics =====&lt;br /&gt;
Do they exist? How advanced are they? What types are there? How are they created? What do they do?&lt;br /&gt;
&lt;br /&gt;
===== Medicine =====&lt;br /&gt;
How different is medicine in 2050? How much can it help with? Can it cure things that currently can&#039;t be (how does it do that)? How much of medicine is based on new technology?&lt;br /&gt;
&lt;br /&gt;
===== Bio-engineering =====&lt;br /&gt;
Is it possible? Have any species been bio-engineered? Were there any unintended side-effects/consequences?&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
== Fusion Genres ==&lt;br /&gt;
These genres work best in combination with either Speculative Fiction, Sci-Fi or Fantasy. If you&#039;re looking for a way that merges The Biosphere Project of 2050 with a setting more similar to the world today, then you can combine one of the following genres with Speculative Fiction; if you want, this will help you create a story in the Biosphere with less worldbuilding as you can use the environment, climate change issues and possible solutions that already exist. Alternatively if you really want a crime story, for example, but set in a world that requires more imagination or worldbuilding then you can mix one of the genres below with Sci-Fi and/or Fantasy for the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=114</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=114"/>
		<updated>2023-06-08T15:06:29Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Technology =====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone, is by using the darker concepts or moments to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
If you choose a dystopian world, isolating a lot of those themes to the outside world will allow the Biosphere itself to remain as a hub of optimism, separate from some of the more negative elements yet still able to be impacted and challenged by them in any way you choose. However, that&#039;s just one recommendation so if you have another technique to balance dystopia with optimism then by all means use that instead!&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=113</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=113"/>
		<updated>2023-06-08T14:33:54Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Technology =====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players, alternatively it may be easier to look to existing magic systems to implement in your game.  If this is the method you want to use then exchanging technology for magic may be a good place to start, before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=112</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=112"/>
		<updated>2023-06-08T12:14:27Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Things to Keep in Mind ==&lt;br /&gt;
When picking what genre to set your world in, it&#039;s important to bear in mind the concepts that underpin Biosphere Guardians 2050, it will help provide structure and get you started. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The Message of Biosphere Guardians 2050&amp;lt;/u&amp;gt; ===&lt;br /&gt;
While going the genres, it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction is an umbrella genre that &#039;encompasses other genres of fiction. Namely, those containing elements that don’t exist in reality, recorded history, nature, or the present universe. The speculative genre also encompasses myriad themes, including supernatural, futuristic, and many other imaginative topics.&amp;lt;ref&amp;gt;What is Speculative Fiction: A Complete Guide to the Encompassing Genre (fictionphile.com)&amp;lt;/ref&amp;gt;&#039;.&lt;br /&gt;
&lt;br /&gt;
As Biosphere Guardians imagines a specific possible future, it thus falls under this umbrella, meaning Speculative Fiction, regardless of the sub-genre you choose, is the standard genre of any game or world you create. The sub-genre you decide on will texture your world and change the plot devices you use to convey the message of the Biosphere.&lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Below are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Technology =====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players. If this is the route you want to take, then exchanging technology for magic may be a good place to start before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=111</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=111"/>
		<updated>2023-06-08T11:52:56Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Speculative Fiction&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Speculative Fiction &#039;is a category of fiction that, in its broadest sense, encompasses the genres that depart from reality&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Technology =====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players. If this is the route you want to take, then exchanging technology for magic may be a good place to start before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Thriller&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Political Thriller&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=110</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=110"/>
		<updated>2023-06-08T11:35:33Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Technology =====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players. If this is the route you want to take, then exchanging technology for magic may be a good place to start before consider some [http://bg.8743x.de/index.php?title=Worldbuilding_Questions worldbuilding questions] on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=109</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=109"/>
		<updated>2023-06-08T11:34:09Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Technology =====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. &lt;br /&gt;
&lt;br /&gt;
A fantasy game of Biosphere Guardians can be approached in roughly 3 ways: &lt;br /&gt;
&lt;br /&gt;
# Entire modifications - these will upheave a lot of the default ideas in favour of completely game-shifting magical/fantasy mechanics e.g. your world is a classic medieval fantasy and the players are Elves responsible for managing a huge magic forest, their aim is counter the encroaching orcs and their industry that poisons the land makes the thick with smog. In that world you have the existence of magic and fantasy creatures, both of which will fundamentally alter, not only the game&#039;s genre (changing it to purely fantasy), but how you play the game - in this case it may be helpful to see some examples of [[Additional or Alternative Rules]].  Choosing this approach may be harder to do as you may have to [[create some of your own rules]] in order to achieve the effect you&#039;re looking for, so this may be better suited to slightly more experienced players. If this is the route you want to take, then exchanging technology for magic may be a good place to start before consider some worldbuilding questions on how it impacts your world.&lt;br /&gt;
# Blending fantasy with the original sci-fi format - this will add a fantasy tone but not completely alter the game mechanics e.g. perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering etc. - the possibilities are only as limited as you want them to be. This may be better suited to more beginner players as it allows you to incorporate fantasy without having to rewrite or introduce some of your own mechanics.&lt;br /&gt;
# One-shots - one-off games where you can take a different-genre-based world and add a singular session of fantasy, maybe your Biosphere is set in a Crime genre for example, but you want a one-shot adventure to explore what would happen if that session&#039;s crime was caused by a strange creature that had infiltrated the Biosphere. Or maybe you want to add fantasy by having your standard Sci-fi Biosphere game suddenly start communicating with the Earth God Gaia, either as a one off episode or one that ends us affecting a whole campaign.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=108</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=108"/>
		<updated>2023-06-08T10:35:12Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Technology =====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. If this is the route you want to take, then exchanging technology for magic may be a good place to start. Or you could mix the two, perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering, the possibilities are only as limited as you want them to be.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=107</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=107"/>
		<updated>2023-06-08T10:34:28Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi elements to consider:&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== Technology ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. If this is the route you want to take, then exchanging technology for magic may be a good place to start. Or you could mix the two, perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering, the possibilities are only as limited as you want them to be.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=106</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=106"/>
		<updated>2023-06-08T10:21:21Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ===&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== Sci-Fi elements to consider: ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. If this is the route you want to take, then exchanging technology for magic may be a good place to start. Or you could mix the two, perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering, the possibilities are only as limited as you want them to be.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ==&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=105</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=105"/>
		<updated>2023-06-08T10:18:50Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ====&lt;br /&gt;
This is what we&#039;d class as the default genre as it tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== Sci-Fi elements to consider: ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. If this is the route you want to take, then exchanging technology for magic may be a good place to start. Or you could mix the two, perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering, the possibilities are only as limited as you want them to be.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ===&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=104</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=104"/>
		<updated>2023-06-08T10:10:49Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ====&lt;br /&gt;
This genre tends to be the one that best lends itself to Biosphere Guardians. Climate change is an issue that can often make the future seem pretty bleak, but right now science is being used to develop possible answers. Through exploring how science could innovate solutions to climate change in-game, you can start to envision how a brighter future could look in reality. If we are to be optimistic about the future regarding climate change, then its much easier to imagine a world where science and technology (whether contemporary or more advanced) is applied further towards that goal, making Sci-Fi the easiest genre to create your Biosphere in, as well as the best to help visualise a positive, real-life future. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
In contrast to the Sci-Fi genre, Fantasy may be the least conventional genre for a Biosphere Guardians setting. However, don&#039;t let this dissuade you as Fantasy can provide an optimistic form of escapism, allowing you to explore a real-world problem with the buffer of imaginary and whimsical elements. If this is the route you want to take, then exchanging technology for magic may be a good place to start. You could mix the two, perhaps magical creatures exist but technology drives the climate change solutions, maybe technology is powered by magic but still requires scientific engineering, the possibilities are only as limited as you want them to be.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ===&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=100</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=100"/>
		<updated>2023-06-07T19:53:35Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians 2050 so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians 2050 aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. Set in the &#039;&#039;&#039;year 2050&#039;&#039;&#039;, it imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ====&lt;br /&gt;
This genre tends to be the one that best lends itself to Biosphere Guardians&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ===&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=99</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=99"/>
		<updated>2023-06-07T19:41:46Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. It imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ===&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=98</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=98"/>
		<updated>2023-06-07T19:40:22Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. It imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ===&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians, however they can lend themselves very well to the idea that resolving climate change issues is an ongoing process. A good way to merge the often darker elements of these genres with the optimistic tone is by using the darker moments or elements to make the light elements seem brighter by contrast. For example, if you restrict the darkness to the world outside, the Biosphere can be a beacon of hope and wonder by comparison; and they don&#039;t have to be mutually exclusive, you can have rogue elements straying into the Biosphere in whatever way you like, just remember to make sure there are better things on the horizon when you do.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;The difference between Dystopia and Post-Apocalyptic&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Now [[wikipedia:Dystopia|dystopias]] and [[wikipedia:Apocalyptic_and_post-apocalyptic_fiction|post-apocalyptic]] fiction tend to overlap, every post-apocalyptic piece could technically count as a dystopia, but not vice-versa. Though trying to determine if a piece of fiction that includes both dystopian and post-apocalyptic elements, is not a perfect science, but as a general &#039;rule of thumb [the answer] tends to lie with the core focal point of the story. If the story is about the powers that be, it’s probably dystopian. If it’s about the damaged state of the world, it’s probably post-apocalyptic.&#039;&amp;lt;ref&amp;gt;The Difference Between Dystopia and Post-Apocalyptic | Dystopic&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Generating_Your_Own_Ideas&amp;diff=97</id>
		<title>Generating Your Own Ideas</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Generating_Your_Own_Ideas&amp;diff=97"/>
		<updated>2023-06-07T19:02:52Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
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&lt;div&gt;==Where to start==&lt;br /&gt;
If you want to create a Biosphere but aren&#039;t sure how to begin then you&#039;re in the right place! Here we&#039;ll give you some ideas of how to get started producing as many or as few worldbuilding areas as you want using a whatever approach suits you best:&lt;br /&gt;
&lt;br /&gt;
==== [[Basing Concepts on Genre]] ====&lt;br /&gt;
Choosing the genre first can help you start figuring out the tone of the world and what ideas might fit your setting, so here we&#039;ll give a run-down of some of the genres you might want to choose from, and how they might shape the type of Biosphere you&#039;re creating. If you&#039;re looking for examples that may fit a particular genre, Sci-Fi for example, then search on that term to find some relevant suggestions.&lt;br /&gt;
&lt;br /&gt;
===== [[Worldbuilding Questions]] =====&lt;br /&gt;
This is where we&#039;ll provide you with worldbuilding questions that cover many areas: from wider society to the environment to the details of the Biosphere itself, so you can develop as much or as little as you&#039;d like. You can create your own answers or pick/roll from some pre-written suggestions.&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=96</id>
		<title>Worldbuilding Questions</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Worldbuilding_Questions&amp;diff=96"/>
		<updated>2023-06-07T19:02:40Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: Created page with &amp;quot;Create this page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Create this page&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
	<entry>
		<id>http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=95</id>
		<title>Basing Concepts on Genre</title>
		<link rel="alternate" type="text/html" href="http://bg.8743x.de/index.php?title=Basing_Concepts_on_Genre&amp;diff=95"/>
		<updated>2023-06-07T18:55:26Z</updated>

		<summary type="html">&lt;p&gt;82.16.174.73: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why is Genre Important==&lt;br /&gt;
Genre can impact everything, from tone to what concepts fit the world you&#039;re creating, by starting there you can explore classic tropes and favourite ideas from any TV series, movies, books etc. that you may want to use. With any luck, immersing yourself in a new genre or picking one of your favourites will spurs some new ideas of your own! &lt;br /&gt;
&lt;br /&gt;
== Genres to choose from ==&lt;br /&gt;
Here are some genres you may want to choose from with some ideas on how that genre may impact your world, your world may fit one or several of these categories, this is also not an exhaustive list so if the genre you want to choose isn&#039;t here you may just want to read some similar ones instead to help you start thinking on what you have in mind. &lt;br /&gt;
&lt;br /&gt;
While going through the ideas below it&#039;s important to remember the themes and ideas at the heart of Biosphere Guardians so here&#039;s a refresher if you need it:&lt;br /&gt;
&lt;br /&gt;
&#039;Biosphere Guardians aims to create an &#039;&#039;&#039;optimistic view&#039;&#039;&#039; of the future, one where the world has made active efforts to &#039;&#039;&#039;resolve climate change issues&#039;&#039;&#039; on a global scale. It imagines this is being achieved through the creation of The Biosphere Project: &#039;&#039;&#039;large scale re-wilding&#039;&#039;&#039; projects to create &#039;&#039;&#039;carbon negative regions&#039;&#039;&#039; across the world.&#039; &lt;br /&gt;
&lt;br /&gt;
The sections in &#039;&#039;&#039;bold&#039;&#039;&#039; are central to the world of the Biosphere across every genre, they are the foundations to help you build ideas on top of. However, it&#039;s optimistic tone doesn&#039;t mean your world has to be without problems, in fact we would encourage there to be some degree of struggle as, in-game, climate change is an issue in the ongoing process of being resolved - there are bound to be mistakes and challenges along the way. The point is that, at the end of the day, all hope is not lost and there is always a way forward - it&#039;s just a question of finding it.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Sci-Fi&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Fantasy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Teen Drama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Romance&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Comedy Noir&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Crime&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Cartoon&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Alternative Genres&amp;lt;/u&amp;gt; ===&lt;br /&gt;
These genres are listed as Alternative because they may not, at first glance, appear to fit the optimistic tone of Biosphere Guardians&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Horror&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Dystopia&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Post-Apocalyptic&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>82.16.174.73</name></author>
	</entry>
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