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== Basic Career [[Abilities]] == Each Career comes with detailed area of responsibility and a set of '''[[Abilities]]''' the character can unlock as they advance in the game. Every Career has access to the '''''Favoured''''' and '''''Favoured Again''''' abilities. === Specialist: === <blockquote>Those building, growing and maintaining the physical logistics and infrastructure of the Biosphere. True 'Terraformers', their fluids are layered into the foundation, their sinews keep it alive. They knows its secrets, first roll up their sleeve and get into fixing any problems.</blockquote> * '''''Old Colleague''''' - Know someone working for the Biosphere in the current location. You worked together on a past project * '''''Blood in the Soil''''' - You were there when a building or location was created, and know a few of its secrets. * '''''One the job Training -''''' After a short explanation, you can share your skill rank with another PC, or even have them use your Expert Ability. * '''ONE WITH NATURE''': Add one beast to your companions - work with your GM to choose any skills they may have. Don’t forget to give them a name! ◻◻◻ 4. * '''HEAVY MACHINERY MASTER''': You master a vehicle. If you find one of these on your journey, you may bring it with you. ◻◻◻ 5. * '''RESILIENT''': You may develop an existing expertise: reroll any checks pertaining to your knowledge in these areas. You may choose between the first roll and the reroll.◻ 6. * '''RESOURCEFUL''': You can always scrap together a meal. If eating during a rest, choose one ally to restore an optimism point. ◻ Example Expertise: Builder, Agriculturist, Animal Handler, Technician, Aquatics Expert, Transport Expert === Creative: === <blockquote>The movers and shakers, the 'Wonder Maker' who deliver innovative works that lifts up the living standards and capabilities for the population and showcase the Biosphere Project and it's success to the outside world. </blockquote> * '''PATENT PENDING:''' You create an innovative weapon or gadget of your own design. You and your GM can agree on the capabilities of this device * '''MIND’S EYE:''' You can assemble an existing piece of machinery/ small building you’ve seen in the past, as long as you’ve made a note of its description and have enough time to build it with your team. * '''QUICK THINKING''': In a bind, you can deflect an attack or event that may reduce an ally’s optimism. This will use one of your vision points. * '''VISION POINTS''' ◻◻◻ These reset at the discretion of your GM. Remember to ask! Example Expertise: Artist, Inventor, Writer, Software Engineer, Marketer, Geo-architect === Researcher: === The brains of the operation - * '''CLEVER''': Roll to see if you recognise an item, building, or concept. Any roll below 6 is a success, and you are granted familiarity with this thing. On a critical success, you are granted mastery of this thing. ◻ 4. * '''JACK OF ALL TRADES:''' Select a rank upgrade from another career. ◻ 5. * '''INNER CIRCLE''': You’re likely to know any other scientists, researchers, or scholars. If you meet or hear about one of these, roll diplomacy with a (-1) to see if you know this person. If you succeed, then they will most likely know you too! Make a Example Expertise: Geologist, Historian, Analyst, Geneticist, Zoologist, Botanist === Medic: === * '''UNDERSTANDING''': Soothe any ally or opposition with understanding and calm to end combat.(Combat may restart if your allies aggravate enemies). * '''RECUPERATION''': At the end of combat, you may restore two lost optimism points to an ally of your choice. These can also be shared between two allies or restored to yourself. * '''ORGANIZATIONAL GENIUS''': If you can successfully inspire teamwork in your allies, the GM may grant you 1 optimism point. Example Expertise: Paramedic, Physiotherapist, Psychologist, Prosthetics Expert, Mortician, Veterinarian === Ranger: === * '''TOUGH''': Attacks and events that drain more than 1 optimism point are weakened by 1 point. * '''STRONG''': Your attacks drain no less than two points of optimism from your enemies. * '''VIGILANT''': You have advantage on speed checks made to dodge attacks, protect against natural disasters, or save your allies. * '''MASTER CAVALIER''': Your mount receives its own optimism pool. This has three charges, which can be expended to attack, defend, retrieve, and transport others. These charges reset at your GM’s discretion. Example Expertise: Scout, Counter-Poaching Expert, Security Expert, Survivalist, Emergency Rescuer, Navigator === Activist: === * '''FAMILIAR''': You can convince almost anyone you know them – even if you don’t, and earn their favour. Roll Diplomacy if you know them, and Deception if they don’t. Anything under 6 is a success. * '''BOLD''': People want to listen to you. When you perform a song, share your writing or art, or deliver a rousing speech; every individual must listen. With the BOLD upgrade you are more likely to earn their favour. * '''RENOWNED''': You’re known for your talents. You unlock a Fame pool. Expend Fame points to get what you want. Use Fame at the GM’s discretion. * '''JACK OF ALL TRADES''': Select a rank upgrade from another career. Example Expertise: Radical, Educator, Guide, Influencer, Diplomat, Public Relations Expert
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