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== Defining the Skill Matrix == Each horizontal pair of Skills in the matrix always '''totals 6 points''' - with a '''minimum 1''' and a '''maximum 5''' on either side. [[File:Skills Matrix example.jpg|border|thumb|411x411px]]Follow these steps: * Roll 1D6. Choose one horizontal Skill pair. Enter the value rolled as the score for either the left or the right Skill. * Add the remaining points up to the total of 6 to the other Skill. e.g. Alex rolls a 2. They choose the Skill pair “Influence - Handiwork” and place the 2 rolled in Influence skill and 4 in the opposite skill Handiwork. * Repeat this process until you have scores for all Skills. If you ever '''roll a 6''', '''you may choose how you wish to split the 6 point''' total for any undefined Skill pair. '''Skills''' are '''deliberately horizontally paired to make hard decisions''' a part of creating a well-rounded character. However, '''we are not saying these concepts are fundamentally, thematically opposed''', only that a character makes a trade-off whenever they specialise in a skill. Here's a list of the skills, and example ways that you can '''use or define''' them. ''<code>'''Italitics'''</code>'' are to '''suggested ways to use them in combat.''' {| class="wikitable" ! !'''''Example uses and descriptors''''' ! !'''''Example uses and descriptors''''' |- !'''Aid''' |Healing, Assisting, Counselling |'''Trickery''' |Deception, Sneaking, Lying, Sleight of hand, Stealth, Forgery, |- !'''Force''' |Physical strength, Manual Labour, Toughness, Intimidation, <code>''Breaking''</code> |'''Senses''' |Perception - All 6: Vision, Smell, Taste, Hearing, Touch, Presence |- !'''Nature''' |Practical knowledge of Animals, Plants, the Landscape and climate |'''Technology''' |Practical knowledge to human tools and <code>''devices''</code> |- !'''Logic''' |Knowledge - Book Smart - Processing of information |'''Agility''' |Coordination, Running, Jumping, Climbing, Speed, ''<code>Martial Arts</code>'' |- !'''Influence''' |Inspire, Manipulation, Charm, Debate, Inform |'''Handiwork''' |Crafting, Lock-picking, Handling, Mechanics, <code>''Precision and Accuracy''</code> |}
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