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== Optimism | Pessimism == [optimism = progression. image of optimism tracker on character sheet. when full, gain a new ability. - '''<u>[Problem is that it is not currently essential - We need to make it essential because Optimism / Pessimism dichotomy is an essential tone of the game]</u>''' [Career abelites could interact - can it even be in Character / Party Creation] [Rules for who decides regarding spending - always a group, a individual with a drawback or specific careers] [Career Abilities Interacting with Pessimism as well as Optimism] [Thresholds? Big Spends?] Optimism and pessimism are spendable resources within Biosphere Guardians. Optimism is communal pool available to all players. It is very important that this resource is communal, because of socialism. You can have no maximum number of Optimism in your pool at anyone time and any unspent Optimism is wasted at the end of a session. [Adventure] === Using Optimism === You can spend one Optimism in the following ways: * '''''Erm... actually:''''' Reroll a failed ability check. * '''''I prepared for this''''': State that you have a piece of useful equipment or plans during a situation that are helpful. Be reasonable and remember that the GM gets final say. You can spend three Optimism to: * '''Brief Respite''': Remove one negative condition from yourself. This is limited to one per session for each character. (Protection already do this? Or just Mental conditions) === Gaining Optimism in game === You start each session with one Optimism in your pool and can earn more at the discrepancy of the GM. The GM may provide Optimism for the following: * A creative idea / solution said by a player. [We like] * The group working collaboratively to complete a task (even if the task resulted in a failure). * Working for the benefit of the biosphere even at personal sacrifice. At the end of every session the party will determine how well they are progressing their Biosphere by asking the following questions: * Did we progress the political situation of our Biosphere? * Did we progress the ecology of our Biosphere? * Did we progress the technology of our Biosphere? * Did we progress the resolution of the threat to our Biosphere? * Did we work together? The GM WILL Discuss with the players if the answer is yes to the following. For each yes the next session starts with +1 optimism in the communal pool, meaning that each session can start with up to 6 Optimism. For each question that the answer is no the GM gains 1 Pessimism. If neither yes or no nothing is gained or lost. === Pessimism === Similarly to Optimism each session starts with one Pessimism. This is only useable by the GM and is in a separate pool. Just like Optimism it has no limit and resets at the end of each game. The GM can spend pessimism in the following ways: * '''Up the Ante''': introduce a threat to the situation such as a wondering guard, a spreading wildfire or a stubborn politician. * '''Bad Footing''' : before a player rolls for a task the GM spends a Pessimism to impose disadvantaged. For example picking a lock with disadvantage because it is rusty.
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