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== Initiative == === What is initiative: === Initiative in Biosphere Guardians is done in intense time sensitive scenarios. This will most commonly be an active conflict but could also be escaping an avalanche or even a heated debate with a reluctant politician. Any time when a single action makes an immediate difference in a very short term scale. A round is a representation of a period of time where urgency is important, it could be a few seconds or a few minutes depending on the narrative. === How it works: === When the GM determines initiative needs to be rolled the players roll 1d6 and the GM does the same for the obstacle they face. The lowest roll goes first with players winning ties. The players roll with the advantage of having a security or pilot (ranger) specialist in their group. The players take actions within initiative, the order should be determined by the narrative or simply go around the table, the important thing is each player gets the opportunity to act. The GM acts for the obstacle, taking actions for hostels or advancing the snowfall or adding additional effects for a natural disaster. === Player Vs player: === Player versus player (PVP) may happen in a game of Biosphere Guardians. Any conflict between players should always attempt to be resolved without rolling dice to have an impact on another player's character and in character actions should never be used to resolve an out of game issue. If all players agree that rolling initiative is the best thing for the narrative then each rolls a D6, players with the highest Speed stat winning ties and the GM determining whether based on narrative or random die roll if the speed stat is also tied. [[Category:Mechanics]]
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