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==Conditions== what are conditions ===Condition penalties=== ===Removing conditions=== {| class="wikitable" |+ ! !Condition !Penalty !Resolution |- |1 |Exhausted |Disadvantage to Phyiscal Checks |Significant Rest - at least a few hours |- |2 |Disheartened |Disadvantage to Social Checks |A Cheerful Social Scene that raises spirits |- |3 |Confounded |Disadvantage to Mental Check |Mental confidence gained from a significant success |- |5 |Broken [Limb] | +3 to any check using [Limb] |Medical attention to adjust to +1 - then many weeks rest for fully healed |- |6 |Bleeding |Every Check +1 then +2, +3 etc each round until |Bandaged to stem bleeding |- |7 |Fractured Bone | | |- |8 |Corrupted | | |- |9 |Hungry | | |- |10 |Poisened | | |- | |Turned |Successfully roll [Skill] every turn otherwise GM controls your action | |} ===Condition maximum=== === Trauma === [permanent conditions] [connecting to Pessimism] [Special Base Buildings or Endeavours to processing and removing traumas] [In game working through Traumas? "Something something thematic reflection"] [Career based Healing Pathways] [Vices and Hobbies] [Epiphany Scenes] [Community interactions - eg: Medic PCs] [Clocks?] ===Protection=== Body Armour Strong Constitution Positive Demeanour Force of Conviction Faith in abilities Support Network Unwavering Willpower Lucky Gambler Winning Personality Connections Respirator ===(GM) Giving conditions=== ==== Example conditions==== Exhausted Bleeding Upset Disheartened Hungry Poisoned ====Creating new conditions==== === Fears === [Abilities connections] [Fear Rating starting 6 and getting to 1] Optimism to overcome Fear Count difference between Optimism and Pessimism - then spend Optimism for extra dice Roll that many die - assign successful rolls to PCs currently affected people Default Consequences of Fail - Frighten Condition Optional Scale? 6 - Startled, Disadvantage on next check 5 - Shaken 4 - Afraid - Cannot use Optimism (also all following states of fear) 3 - Frozen 2 - Terrified 1 - Catatonic - KO === Empathy === Can you kill without consequences? Do a check to avoid
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