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[[File:Example Character Sheet - Porter.png|thumb|411x411px|Example Character Sheet: Specialist Transport - Porter ]] The Player Characters (PCs) usually represent the heroic '''Biosphere Guardians''' of the setting - individuals who are part of the Biosphere Project team, and have a '''job/role''' within the Biosphere. Each PC will have a '''Career''' and '''Expertise''', and a ranking in each of the 10 '''Skills''' in the game, each counterpointed within the '''''Skills Matrix.''''' To Create a Character you can use the following steps filling in the [https://docs.google.com/document/d/1_3Q2sTCnLLTpAo4nl_SyBLBluRzbcpCb37mBTvt96Dg/copy?usp=sharing Character PlayBook Template here]. We suggest this order, but feel free to do it in any order you like. Equally, if you want to '''choose number instead of rolling a D6''', your have '''our explicit permission!''' == Defining the Skill Matrix == Each horizontal pair of Skills in the matrix always '''totals 6 points''' - with a '''minimum 1''' and a '''maximum 5''' on either side. [[File:Skills Matrix example.jpg|border|thumb|411x411px]]Follow these steps: * Roll 1D6. Choose one horizontal Skill pair. Enter the value rolled as the score for either the left or the right Skill. * Add the remaining points up to the total of 6 to the other Skill. e.g. Alex rolls a 2. They choose the Skill pair “Influence - Handiwork” and place the 2 rolled in Influence skill and 4 in the opposite skill Handiwork. * Repeat this process until you have scores for all Skills. If you ever '''roll a 6''', '''you may choose how you wish to split the 6 point''' total for any undefined Skill pair. '''Skills''' are '''deliberately horizontally paired to make hard decisions''' a part of creating a well-rounded character. However, '''we are not saying these concepts are fundamentally, thematically opposed''', only that a character makes a trade-off whenever they specialise in a skill. Here's a list of the skills, and example ways that you can '''use or define''' them. ''<code>'''Italitics'''</code>'' are to '''suggested ways to use them in combat.''' {| class="wikitable" ! !'''''Example uses and descriptors''''' ! !'''''Example uses and descriptors''''' |- !'''Aid''' |Healing, Assisting, Counselling |'''Trickery''' |Deception, Sneaking, Lying, Sleight of hand, Stealth, Forgery, |- !'''Force''' |Physical strength, Manual Labour, Toughness, Intimidation, <code>''Breaking''</code> |'''Senses''' |Perception - All 6: Vision, Smell, Taste, Hearing, Touch, Presence |- !'''Nature''' |Practical knowledge of Animals, Plants, the Landscape and climate |'''Technology''' |Practical knowledge to human tools and <code>''devices''</code> |- !'''Logic''' |Knowledge - Book Smart - Processing of information |'''Agility''' |Coordination, Running, Jumping, Climbing, Speed, ''<code>Martial Arts</code>'' |- !'''Influence''' |Inspire, Manipulation, Charm, Debate, Inform |'''Handiwork''' |Crafting, Lock-picking, Handling, Mechanics, <code>''Precision and Accuracy''</code> |} == Choose a Career and Expertise: == Every Biosphere Guardians has a role within the project and we use the term '''[[Career]]''' to define broad categories of responsibility. Every Career has a list of possible '''Expertise''' that can define a characters specific set of aptitudes and interests, but you can also '''create your own''' if these don't fit your idea for a character. Each Career comes with a set of '''[[Abilities]]''' the character can unlock as they advance in the game. When a Player Character is rolling a skill check where they can leverage their Expertise keyword, they may roll that check with '''Advantage :-)''' Choose or Roll a Career or Expertise from the table below: {| class="wikitable" |+ ! rowspan="2" |Roll ! rowspan="2" |Career ! colspan="6" |Expertise ! |- !1 !2 !3 !4 !5 !6 !Create Your Own! |- !1 |'''Specialist''' |Builder |Agriculturist |Animal Handler |Technician |Aquatics |Transport | |- !2 |'''Creative''' |Artist |Inventor |Writer |Software Engineer |Marketer |Geo-architect | |- !3 |'''Researcher''' |Geologist |Historian |Analyst |Geneticist |Zoologist |Botanist | |- !4 |'''Medic''' |Paramedic |Physiotherapist |Psychologist |Prosthetics Expert |Mortician |Veterinarian | |- !5 |'''Ranger''' |Scout |Counter-Poacher |Security |Survivalist |Emergency Rescuer |Navigator | |- !6 |'''Activist''' |Radical |Educator |Guide |Influencer |Diplomat |Public Relations | |} === Favoured Skills === [[File:Favoured Skill.png|thumb]] The first '''Career Ability''' that every characters gets is to choose one skill as '''Favoured''' meaning you fill in the little diamond next to the skill '''<big>♢</big>''' This '''skill is now has a -1''' to every roll you make - even when rolling with advantage or disadvantage. This can make a bad or middling score much more usable. However, a '''roll of 6''' are always '''[[Critical Failures]]''' '''''regardless''''', and a roll can '''''never''''' be modified to '''lower than 1.''' Look here for more information on [[Careers and Expertise]], including [[Career Abilities]]. == Choose Equipment and Protection == * Create or Choose a '''Protection''' - this keyword will help you ignore at least 1 condition if you can justifiably apply it. See '''[[Protection]]''' for a list of suggestions. * Create or Choose a item of '''Equipment''' : Guardians are often well equipped, and you can usually find what you need if your at a '''[[Biosphere Base]]''', but create or choose a weapon or a special piece of equipment, vehicle, or even just a personal item, that your character '''always has with them'''. == Finishing Touches == * Briefly '''describe your character''' and their '''background'''. Some prompting questions: ** How '''old''' are they? Do they remember life before the Biosphere? ** How did they '''get involved''' in the Biosphere Project? ** What do they '''care most about''' in their lives right now? ** What do they '''look like''': imagine their silhouette - what's their clothing/apparel, hair and expression? * Have a go at drawing your '''Character Portrait''', or ask an artistic friend to do it for you (buy them dinner or something) * Finally, create a '''Name''' for your character; ideally appropriate to the setting, themes and genre of your game.
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