Core Rules
How to create a character
Define Ability Scores.
Each horizontal pair of Abilities always totals 6 points (minimum 1, maximum 5 on either side).
Roll 1D6. Choose one horizontal Ability pair. Enter the value rolled as the score for either the left or the right Ability.
Add the remaining points up to the total of 6 to the other Ability. E.g. I roll a 2. I choose the Ability pair “Influence - Senses”. I place the 2 rolled in Influence and 4 in the opposite ability Senses.
Repeat this process until you have scores for all Abilities.
If you ever roll a 6, you may choose how you wish to split the 6 point total for any undefined Ability pair.
Abilities are horizontally paired to make hard decisions a part of creating a well-rounded character.
Choose a relevant Specialism.
While Biosphere Guardians all have rounded skill sets, they also have a Specialism which might be a natural aptitude or a keen interest linked with their Guardian responsibilities. When doing something closely related to their Specialism, a character gains Advantage on their roll.There are (currently!) six Specialisms:
1. Security
2. Engineer
3. Pilot
4. Animal Specialist
5. Researcher
6. Scientist
Briefly describe your character and their background.
Define the character's specialism - what kind of engineer or pilot are they? What category of animals are they an expert in?
All characters begin with 8 Hits and 1 Asset
Choose a item it would be reasonable for your character to have; a weapon or a special piece of gear or equipment. Alternatively, give your character 1 point of armour.