Game Mechanics: Difference between revisions

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(Created page with "GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure.")
 
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GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure.
GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure.
==== [[Journey Systems]] ====
Hex crawls...
Fatigue and stress..
Supplied..
==== Base Building ====
AI assistants..
Vehicles upgrades..
==== Playbooks ====
Career Playbooks..
==== Collaborative World Building ====
Micro-scoping...
==== Train ====

Latest revision as of 10:44, 6 April 2023

GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure.

Journey Systems[edit | edit source]

Hex crawls...

Fatigue and stress..

Supplied..

Base Building[edit | edit source]

AI assistants..

Vehicles upgrades..

Playbooks[edit | edit source]

Career Playbooks..

Collaborative World Building[edit | edit source]

Micro-scoping...

Train[edit | edit source]