Game Mechanics: Difference between revisions
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BioGuardAdm (talk | contribs) (Created page with "GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure.") |
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GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure. | GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure. | ||
==== [[Journey Systems]] ==== | |||
Hex crawls... | |||
Fatigue and stress.. | |||
Supplied.. | |||
==== Base Building ==== | |||
AI assistants.. | |||
Vehicles upgrades.. | |||
==== Playbooks ==== | |||
Career Playbooks.. | |||
==== Collaborative World Building ==== | |||
Micro-scoping... | |||
==== Train ==== | |||
Latest revision as of 10:44, 6 April 2023
GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure.
Journey Systems[edit | edit source]
Hex crawls...
Fatigue and stress..
Supplied..
Base Building[edit | edit source]
AI assistants..
Vehicles upgrades..
Playbooks[edit | edit source]
Career Playbooks..
Collaborative World Building[edit | edit source]
Micro-scoping...