Game Mechanics: Difference between revisions
Jump to navigation
Jump to search
BioGuardAdm (talk | contribs) No edit summary |
No edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure. | GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure. | ||
==== Journey Systems ==== | ==== [[Journey Systems]] ==== | ||
Hex crawls... | Hex crawls... | ||
| Line 18: | Line 18: | ||
==== Collaborative World Building ==== | ==== Collaborative World Building ==== | ||
Micro-scoping... | Micro-scoping... | ||
==== Train ==== | |||
Latest revision as of 10:44, 6 April 2023
GMs have a range of modular mechanics they can include in their games - suited to the themes and tones of their adventure.
Journey Systems[edit | edit source]
Hex crawls...
Fatigue and stress..
Supplied..
Base Building[edit | edit source]
AI assistants..
Vehicles upgrades..
Playbooks[edit | edit source]
Career Playbooks..
Collaborative World Building[edit | edit source]
Micro-scoping...